
At that moment, I realized that you cannot play this game passively. On my first day of work as an immigration inspector at the Arstotzka checkpoint in Grestin, I fumbled around, ran myself into debt, and got arrested for delinquency. What makes a cult classic video game? Does it have to be a transgressive think piece, bold in message and subversive in mechanics? A paradigm shift for the medium at large, or simply a novel spectacle in the midst of the mainstream? Do cult classics share anything in common, or are they merely defined by the type of audience they attract? I spent ten hours under great stress stamping passports, asking myself the above questions while playing indie darling and cult classic “Papers, Please”, a dystopian immigration bureaucracy simulator created by Lucas Pope in 2013. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.” “Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. “Papers, Please” by Lucas Pope, gloc.team ( Alain Dellepiane, Elisa Di Fiore, Matteo Scarabelli & Paolo Ceccotti), Josué Monchan, Ramón Méndez González, Words of Magic, Rolf Klischewski, Jogabilidade ( André Campos, Ricardo Dias, Eduardo Fonseca & Bruno Izidro), Lazy Games ( Natalia Dubrovskaya, Vyacheslav Belyaev & Olga Tsykalova), PLAYISM ( Shunji Mizutani, Josh Weatherford & Gen Yoshimasu) & Keiko Pope. If you would like to contribute a text, please write us via our contact form or via direct message on Twitter.

With this, we hope to provide a new interesting perspective on these popular titles.


“Trial of Fame” is our series of articles in which authors and friends of our blog play a ‘cult game’ for the first time in their lifes and tell us about the experience.
